So, you can change the background in windows 7 starter. Some saint of a hacker made a little program that alters the hash code of a jpg and applies the image to the desktop.
I think my power supply went kuput. The question is now, replace the power supply- or tell the girl that the computer is busted and I need to buy a new one…. ;)
Been awhile, but it’s not dead. Just have been busy making art work that I’m not allowed to publish yet. The game I’m working on should be released in a few months, at which point I can drop a huge art dump all over the blog.
great little piece on Hyung Tae Kim’s workflow: http://www.guupress.com/magazine/feature
Found a few hours to play with the image this evening. modeled out some books, shelves, chair, and lectern. Rendered a low rez out and threw that rough of the zbrush model to play around with color composition.
I’m liking the red/blue highlights here. Its a fairly static piece, and the reds help some with the flow. I’m going to need to really get teh lighting right in order to make this thing pop in the final and not look like some static art piece that belongs on a jr. high paper folder. Though now that I think of it, some of those were kinda cool.
just noticed my crop is a bit wider here too.. I’ll lprobably slim it back down in final.
-sgw
I only had an hour to work tonight. The day job is getting demanding. This will probably be the last update on this piece for awhile. The next step is modeling the various accutraments that I dont want to paint by hand and replace the ‘blocks’ in the scene. Render that out in maya/mental ray. Then finish up the devil in zbrush and render that out. Composit the two and then paint the scene.
There are people that know how to render the dense zbrush models out in Mental ray- which would be awesome because I wouldn’t have to composite it in post. I, however, don’t have the voodoo skills to make that work. The only way i know how is using displacement maps, and getting those to work correctly take so many ‘magic’ numbers and dead chickens that its not worth my time.
-sgw
Did’nt get as much time as I would have liked to today to spend on this. But, had enough time to play around with textures and see what I’m getting myself into.
This is not the final- but i do like the palette alot. I’m going to change the patterns around, in the final version they wont be overlapping and stuff. She is turning out much more ‘pin-uppy’ than i had intended. The oringal concept was much more childish/impish in nature. I lost that in the model i think, gave her more of an adult body. Spiking out the hair might help too, then again- maybe the pin up look is the way to go.
wow, wordpress continues to impress me. Found an LJ cross poster plug in that automatically copies post to livejournal from here. It looks like its working from the LJ side. Aint technology grand? At least until it consumes as all.
-sgw


















